GAMBIT - How to remove the distraction in the mesh around the vertex point when creating a boundary layer from a circle or ellipse
Creating a boundary layer from a simple circle or ellipse geometry causes some distractions in the mesh along the vertex point. Simply go to Edit/Defaults/Mesh/Blayer and change the value of the "Angle smooth factor" (ASF) from "1" to "0". The problem will be solved |
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