GAMBIT - How to remove the distraction in the mesh around the vertex point when creating a boundary layer from a circle or ellipse


Creating a boundary layer from a simple circle or ellipse geometry causes some distractions in the mesh along the vertex point.
Simply go to Edit/Defaults/Mesh/Blayer and change the value of the "Angle smooth
factor" (ASF) from "1" to "0". The problem will be solved





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