Q) I am trying to apply a cylindrical load (in the hoop direction) on a part in WBE Design Simulation by using a cylindrical coordinate system, but the resultant distorted shape does not look correct. What is going wrong?

A) In the initial release of this feature in WBE 9.0, there is an error in the transformation matrix when the part is not located at the Global Origin. i.e. if you have translated the part away from the global origin, then created a cylindrical coordinate system to apply a load in the "hoop" direction, the transformation may not be correct. (Ref. Defect #29648)

The only way to check, is to transfer the model to Classic Ansys, and verify the orientation of the pressures on the SURF154 elements. As a workaround, you can pick other Local Coordinate Directions until you get the orientation that you desire.


Q) I am trying to apply a cylindrical load (in the hoop direction) on a part in WBE Design Simulation by using a cylindrical coordinate system, but the resultant distorted shape does not look correct. What is going wrong?

A) In the initial release of this feature in WBE 9.0, there is an error in the transformation matrix when the part is not located at the Global Origin. i.e. if you have translated the part away from the global origin, then created a cylindrical coordinate system to apply a load in the "hoop" direction, the transformation may not be correct. (Ref. Defect #29648)

The only way to check, is to transfer the model to Classic Ansys, and verify the orientation of the pressures on the SURF154 elements. As a workaround, you can pick other Local Coordinate Directions until you get the orientation that you desire.





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