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Gambit2.0.8 (for Mixsim): revolving a face to create a volume creates a so-called degenerate-edge vertex...
I create a face from a (more or less arbitrary) edge loop. I then rotate the face around a straight edge that is part of the face. The volume is generated, all edges of the face disappear, but a "degenerate-edge vertex" remains on one of the faces. The existence of this vertex causes many operations to fail with an error message saying that those vertices are not supported. Can I...
- either get rid of this vertex,
- or prevent the original face edges from being deleted when the volume is formed?
Treat the face with the "simplify face" function. The "degenerate-edge vertex" should go away.